Tag Archives: Save game

GameDev Checklist

29 Nov

Good heavens! Is this what you call a AAA game?

We all understand making a game, that is designated AAA, is difficult. And they cost a lot of money. So I am just going to skip over a lot of thing I don’t like such as poor graphics, poor optimization, frame rate lock. Because either they are too complicated for me to fully understand and talk about, or the discussion would be too long for me to stay interested at this late hour.

What irks me are some little things. After all these years in the history of video game, it should be fairly easy to gather how these things should be.

  • Let me skip the intro videos! Maybe not just by hitting a button just one time, you don’t us to miss the videos by accident, I understand that. But do something like long press a button. But please let us skip it.
  • Let the game run at any resolution or aspect ratio. Seriously! Why are you so intent on punishing people for having something extra? 21:9 is a runway success among gamers, but even at 2017 we have games having trouble with it. You may want to do this much for your paying customers.
  • Save games. What is it with save game files and game developer/publishers! Why do they feel the desperate need to hide save files in the most godforsaken corner of my hard drive? I first played NFS Most Wanted in 2006, and even now I can install it and just pick my profile and career, same for Elder Scroll Skyrim. But that amazing comfort is found in less and less games as the save files are moved from the relative security of My Documents to locations that even an moderately advanced users have trouble finding, much less an average one.

As I said before, I believe these issues are extremely annoying and similarly believe them to be extremely easy to fix. I myself fail to see much real benefit from doing these. They don’t accomplish much except for making the life of the gamer harder. So please have some heart and stop doing them!

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